EP12_ Level Design /w Roberto Padron
In this week’s episode we had the pleasure to sit down with Roberto Padron (Junior Level Designer @ Ubisoft Barcelona) to discuss all things level & game design. We also
The Industry Idiots Game Design Podcast
game design podcast
In this week’s episode we had the pleasure to sit down with Roberto Padron (Junior Level Designer @ Ubisoft Barcelona) to discuss all things level & game design. We also
In this week’s episode we mainly talk about Half-Life Alyx, its interaction design, and what it takes to design games in the VR space. We also chat a bit about
In this week’s episode we get excited about the new Assasins Creed, Summer Game Fest, and flow in Level Design! As part of the industry and in love with games,
Continue readingEP10_ AC Valhalla, Summer Game Fest, Flow in Level Design
In this week’s episode it’s all about Liminal Spaces, Familiarity in Worldbuilding, Remakes, Remasters, Reboots, and Sequels. Also, we discuss the value of QA in the development process. As part
Continue readingEP09_ Liminal Spaces, Crysis, Value of QA, Desperados 3