EP18_ Quest Design & Procedural Narratives

In this week’s episode, we dive deep into the realm of quest and mission design. What makes up quests anyway? Whats is the DNA of a quest? How does it work with procedural narratives? Come hang!

As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has “valuable insight” / banter and there are guests from AAA and Indie.

You can easily reach us via //
Twitter_ https://twitter.com/IdiotsIndustry
Instagram_ https://www.instagram.com/industryidiots/
Discord_ https://discord.gg/P9mFJ6b
Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ

Or check out our personal channels //
Sam_ https://twitter.com/samluckhardt
Sven_ https://twitter.com/sdgiesselmann

For early access to episodes (get them a week early) and a special episode each month, head over to our Patreon.

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